Ashelia is playing StarCraft 2, Hotel Dusk, and Team Fortress 2 this August.
Sol Invictus is playing Metro 2033, God of War III, and Dragon Age this month.

Gaming is about the experience. Mashing buttons and keys is how I spent the nineties–I stomped on Goombas, explored dungeons in Hyrule, and bunnyhopped in Quake. When playing Doom in my early years, I was terrified of the demons that the gates of Hell unleashed. And I’ll never forget the first time I saw the rain streaked sky in Donkey Kong Country’s second level, swinging vine to vine.

I had a blast with gaming then and I have a blast with gaming now. My experiences have been memorable and positive–most of the time, at least.

As titles both released in 2010, it stands within reason that Final Fantasy XIII and Heavy Rain should have a lot more on the classics of yesteryear. They should have evolved significantly in the overall quality of experience–from gameplay to graphics, each title has had more than enough time to improve itself. But for some reason, I feel more immersed playing Castlevania II: Simon’s Quest than I do when I play as Ethan Mars.

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Video Games Are Undeniably Art

Written by Ashelia | August 21st, 2010 |

Video games are art.

It’s boring, it’s been said, and it’s been argued against. But it’s true. Game developers are this generation’s unnamed Ansel Adams and Andy Warhols. The video games they work to create are their own unique worlds imagined and they bring to life these visions with precise direction and immense effort. By any definition, the entire process is an art form; writers weave a story out of nothing, artists turn barren worlds into illustrated societies, and coders bring it all to life in an interactive formation.

The entire process is undeniably art–almost magically so.

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Playing Video Games With an Open Mind

Written by Ashelia | August 20th, 2010 |

I thought the pigeons in Grand Theft Auto IV were pointless, but I found them all anyway. I spent hours getting Tonberry as a Guardian Force in Final Fantasy VIII although he was underpowered as a summon. I even saved Cybil in Silent Hill through some extra legwork.

I try to play video games with an open mind and to completion. I avoid reading previews or reviews before I dive into the latest video game release as well. I strive to complete side quests, embrace even the most fruitless of storylines, and play my heart out until the end credits roll. I save the complaints for later written analyses and prefer to get lost in the moment, attempting to remain objective until I can see the sum of the whole.

Every once in a while, however, a video game and I don’t start off amicably–and it takes a lot to get us back on track.

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My Darker Competitive Side

Written by Ashelia | August 14th, 2010 |

My hands hurt from holding my mouse so tightly and my heart’s pounding. In a few seconds, I will be wiped out by several siege tanks, but I don’t know this yet and what I don’t know is killing me. It’s a mirror match for 1v1 ladder play in StarCraft 2. I just placed platinum in the previous game and although I should be pleased, all I’m doing is panicking instead. Whoever said the most stressful part of SC2 multiplayer were the initial five placement matches hasn’t played afterwards–or at least hasn’t played them as someone as competitive as me.

The enemy appears as I’m debating taking a third expansion to support my burgeoning army. As I see him coming down the map, my mind stops and my stomach sinks. Seconds become minutes as I realize I am about to lose.

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The less you say, the more is implied. The most engaging stories always contain an element of mystery. It is what draws us in. In such stories, you are never privy to the whole picture. Even if you believe that you know what’s going on, you’re never really certain until the plot predictably confirms your hunches, or throws you an unexpected twist.

It’s difficult to see the forest for the trees, and with only glimpses of the forest, we must use our imaginations to draw us a picture.

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