Playing Video Games With an Open Mind

Written by Ashelia | August 20th, 2010 |

I thought the pigeons in Grand Theft Auto IV were pointless, but I found them all anyway. I spent hours getting Tonberry as a Guardian Force in Final Fantasy VIII although he was underpowered as a summon. I even saved Cybil in Silent Hill through some extra legwork.

I try to play video games with an open mind and to completion. I avoid reading previews or reviews before I dive into the latest video game release as well. I strive to complete side quests, embrace even the most fruitless of storylines, and play my heart out until the end credits roll. I save the complaints for later written analyses and prefer to get lost in the moment, attempting to remain objective until I can see the sum of the whole.

Every once in a while, however, a video game and I don’t start off amicably–and it takes a lot to get us back on track.

Sometimes it’s due to a a bug that shouldn’t have made it past testing, other times it’s an absurd storyline I can’t quite swallow. It can be something as simple as a bad voice actor that bothers me. But regardless of how it happens and how rare such a reaction is, the end result is always the same: it sets me on a war path regarding the game.

BioWare’s Dragon Age and I had a rough start that soured my response to the title. Where others found exemplary agency and perfection in gaming, I found residual frustration from my first few minutes of gameplay. The problem stemmed from choosing to be a human–but it wasn’t the storyline nor the character herself that turned me away from the game, although I will admit I later discovered I identified more with the elves.

It was, instead, the noble human’s first party member–the Mabari war hound. The dog is an exclusive introduction to the human character, serving as an integral part of the storyline.

At first glance, the dog was cool enough. He annoyed a woman who seemed altogether too uptight which won points with me, killed rats with aplomb, and had comic relief instead of dialogue with his whimpers.

And then he got stuck in a door.

For some reason, as I exited the kitchen, the war hound went at the same time as me and we got stuck. I slashed at him, I pushed, and I pulled; I accidentally paused, in an attempt to jump which didn’t exist in the game. I even switched perspectives, trying to control just the dog or just my character, but nothing helped. Finally, I yelled a little at my monitor. But no matter what I did, I could not get out of that doorway. I was stuck forever in my castle’s kitchen doorway and I eventually had to restart to get myself out.

For some reason, the bug stuck with me. It clouded my neutrality and, from that point on when I played DA, I projected my disappointment throughout the world. I didn’t do anyone favors, I chose nasty replies, and I was a horrible leader. I didn’t really care if the Darkspawn were a real, viable threat to our existences–I just wanted to kill things in a bloody fashion and be done with the game.

All that motive to plow to the end did, though, was essentially kill DA’s immersion for me.

Dragon Age is a behemoth of a game, a powerful homage to Baldur’s Gate and the fantasy genre that pulls no punches. Eventually, this quality managed to rise above my distaste. Additionally, the game was repeatedly praised by people I valued and they encouraged me to take a deeper look at the game many times. After my human playthrough, I started another save, this time as a elf in the city who was wronged by royalty. I found no dissonance this time through and even enjoyed the opening greatly. I also found no dog (and you better believe me when I finally saw him at the camp, I didn’t even say hello–I knew better than to invite that mutt to my party). And although it took me quite a while until I could even look at it the same way I did Mass Effect, I grew to like it more than I imagined I ever could.

A similar thing happened in Bethesda’s The Elder Scrolls IV: Oblivion–however, unlike Dragon Age, I make no apologies for that game. While I concede DA is a good game (and have high hopes for Dragon Age 2), I completely abhor Oblivion and all that it stands for. I discovered this hatred within the first few minutes of the game when, after breaking through the initial sewers and escaping into the light of day, I found a horse.

Maybe I would have liked the game if I hadn’t found that horse, though I doubt it. Still, it was the horse. It was always the horse. I was wandering the fields, near a pond I had walked to on foot, when it began to rain. The horse appeared out of the mist and it seemed nice, like it was there to give me a ride–to help a new hero out in a cruel, stormy world. But when I mounted it, I immediately felt nauseous from the awkward controls. Veering left to right, a second problem was quickly presented. Although I was out in the field away from anyone, I was wanted for stealing a horse according to the game. Apparently someone had somehow seen me take a horse that seemingly belonged to no one.

I rode my new steed back to the stables in the very far distance, hoping to hand it in to stop the angry people of the world, but there was no such luck. They were out for my blood and I couldn’t explain to them the mistake. Doing what any noble hero with no experience and no clue what was going would do, I got back on the horse and galloped away. Unfortunately, I ran into the direction of the first town in the game, where there were even more guards who killed my horse with their swords. Then I was put in jail.

From the very start, it seemed, Oblivion was not for me.

Or maybe I was not for Oblivion.

Either way, it didn’t work out.

Of course, it’s always nicer when the game displeases you immediately. If you know you don’t like it, you don’t have to waste hours on it. While I’m glad I spent more time with Dragon Age to get past our little disagreement, I was pained to spend more time in Oblivion’s lackluster world. There was no making amends with Bethesda’s creation. It was hollow and bland, even after the initial grand theft horse. It didn’t inspire me to keep playing–even after I got past the horse incident, every dungeon was the same and I found nothing original that was an improvement over the previous installment besides its graphics. Honestly, Morrowind had more depth and better presentation which was disappointing given the years of difference between the two.

Its lack of innovation was not as disappointing as Final Fantasy XII’s hidden weapon debacle, though. It’s amazing I still like this particular Final Fantasy after what it pulled. But I do like the title; I have a thing for its characters, especially Princess Ashe and Balthier. I also like its political intrigue and different plot. Its world feels alive and intrinsic, somehow magical, even years later.

If I liked the world and the politics, though, what I didn’t like in FFXII was the Zodiac Spear. The Zodiac Spear was the ultimate weapon of the game–the most powerful, the most sought after. However, to get the weapon, the game relies on you to not open specific treasure alcoves set out along the game’s path. There’s no indication that the spear exists and no explanation written that opening these containers could be harmful. As far as I can remember, there’s never been a Final Fantasy that has punished you for looting before. The action of looting, in fact, is basic survival to the series.

Just not in Final Fantasy XII. From the chest in Rabanastre to the entirety of Phon Coast, if you open an urn there, apparently you can’t get the spear. It won’t be in the Cloister of the Highborn if you have rummaged through these goods. Worse, there’s no indication that this would happen–no ancient rumor of good weapons hiding for those who are less greedy at the end or any other sort of pitch to explain not opening the chests. It’s just there if you don’t do something that’s as natural as fighting an enemy in the game. It’s nonsensical.

I suspect they thought it would appeal to second playthroughs, or someone who used a strategy guide. But as someone who neither used a guide nor wanted to play dozens of hours again, it was largely disappointing. There was a small chance for the spear to exist in another coffer later on, but it did not show for me. I completed the game without the Zodiac Spear.

It suppose it varies from person to person as to what causes a dislike of a game. For me, it seems to be an accidental reminder that I’m actually playing a game that does it–particularly when it’s a game that is trying extremely hard to rise above the medium. An arcade game, of course, would not suffer from this nor would a simulation game. But RPG or an otherwise interactive title in detailed world will always suffer when this occurs. It’s a break in the virtual reality the game is trying so hard to build. From a dog stuck in a doorway to a horse that doesn’t move quite right, they stuck out like sore thumbs as atmosphere killers.

In Heavy Rain, I made Ethan drink orange juice and it ruined the title for me. The game already had an unfortunate first impression–the opening tutorial tried my patience and I found the Mars family too contrived to inspire my feelings. But it was the orange juice that really ruined it all.

It happened by accident. I was walking to the fridge to make dinner for my son, Shaun, when I picked up a carton of orange juice instead. When prompted, I took a long swig and the game offered me the choice of having another without making the choice of how to put the carton down clear. So I drank some more and then I wondered why they hadn’t coded a limit into it as they had in the demo where Ethan also drinks from the fridge.

But this time there was none. I drank enough orange juice that the hours passed by in Heavy Rain. Shaun got angry, but I kept drinking orange juice, wondering if the game would stop the behaviour or if the carton would ever empty. I heard him pace around sighing loudly, then eventually get his own snack from the cupboard as it grew later into the evening. When I finally put the carton down, a carton that probably should have been long gone forty some drinking sequences ago, I told him to go to sleep and unceremoniously turned off the television to his chagrin. As he stormed out in a tantrum, I turned back to the fridge to see if the game would let me get even more orange juice and suddenly blacked out.

As a player, I found it ludicrous. As Ethan Mars, I was really confused. One minute I was drinking orange juice and the next I was downtown in the rain presumably sans son.

Something was triggered in me with the juice incident and I didn’t care about the game anymore. The game was imitating art, attempting to be stimulating in a manner much like a movie with a host of involved characters. But the orange juice moment broke the illusion for me–I couldn’t think of a single movie that consisted of a forty minute short about orange juice and murder. And the fact that I could very well make that my own movie within the game about orange juice ruined my suspension of belief. The lack of hindsight to put a figurative cap on the beverage intake and inherent lack of realism in his ability to drink endlessly without problems–no sickness nor bathroom breaks–somehow triggered the worst in me. I’d expected better from Heavy Rain, a game where every plot detail was supposed to be thought out like a piece of a puzzle.

Removed from the world I was supposed to care about, I gave up and decided to play for the worst ending possible. I figured it would be fun.

As I segued into Detective Shelby’s story, my first impulse was to get him killed instead of play through the story–not because I particularly hated Shelby or knew about his darker side, but because I wanted to see if I could. I screamed at the prostitute who had lost her son, I engaged in a brawl I purposely lost with an angry ex-client of hers, and I limped away covered in blood. As his scene faded, I vowed that I would get him killed next time. But there really was no next time, because I turned my PlayStation 3 off and I will probably not play it again for a long time.

The funny thing is I liked Quantic Dream’s first offering: Fahrenheit (Indigo Prophecy). While it was absurd to a degree and grew increasingly out of touch by the last half of the game, the game still provided me with engagement and entertainment. Unfortunately, as its spiritual sequel, Heavy Rain just gave me orange juice and a kid I rather disliked.

At this point in my life as a gamer and a writer, I’ve accepted I just won’t like some games. You won’t like some games either. Sometimes I can be wrong, if Dragon Age is any indication, but other times I’m probably right and the same goes for you. We’re all different creatures with different likes and dislikes. We make snap judgments and we frequently stick to them. The old adage says another man’s trash is someone else’s treasure, and it rings true in a medium so large as video games.

Honestly, the best we can do as a gamer is know our biases. Know our gaming pasts. Do our best to try to achieve an open mind while introducing ourselves to a new title or two. I won’t walk into Bethesda’s newest production thinking of my distaste for Oblivion and I won’t approach Dragon Age 2 thinking about the damn Mabari war hound. I will let future games rise and fall on their own merits, or my reactions to such merits. I won’t expect to like a genre I previously disowned or a game by a studio I’m not a fan of, but I won’t judge it before I’ve paid it its dues either.

I will play every game with an open mind, until otherwise given a reason to be opinionated. The developers and their development teams deserve at least that much.

Unless they put orange juice in one of the opening chapters of their games, at least.

Ashelia
  1. thefremen says:

    There are few things more deserving of hatred than Oblivion. When I picked up a sword in FO3 the first thing that came to mind is “I hate oblivion”. Sometimes, I wake up in the middle of the night cold and covered in sweat and I shout to the heavens “OBLIVIOOOOOOON!”.

    • Ashelia says:

      I really have no idea why I hated Oblivion so much, but it’s like the worst game I’ve ever been really hyped for. It’s funny considering I enjoyed Morrowind a lot. I think it was just the awkward controls, the emptiness of the world, and how nothing really improved at all. I like Bethesda, sort of, and then there’s Oblivion and to a lesser extent Fallout 3 (I liked what I have played of FO3, but the Vault’s opening really left me disenchanted).

      I really hated Dragon Age for a long time, too, until I tried a new story. It’s part of why I am hopeful for DA2, I really like ONE character you develop an agency with. I chose the wrong backstory–and a fucking dog–with DA, and I never knew until I restarted and immediately fell in love with my elf. It was a 180 from my previous experience.

      • I spent over twenty hours with Oblivion before I decided I was ‘in hate’ with it. You should consider yourself lucky Mr. Horse came. I own and recommend Morrowind to some people still, but I get really…REALLY snooty with the that kind of backdrop, and Oblivion quickly became just what you described for me as well, bland and hollow.

        If I hadn’t spent a week on the couch with a girlfriend looking for a cure for vampirism (I’m the type that refuses to look at a guide 95% of the time), I would say I didn’t get any enjoyment at all fromit.

        I don’t really have moments like this with my games, but I guess some instances that are somewhat similar for me work in the opposite fashion (at least in how quick it seemed to happen for you), blossoming some insane amount of reckless passion instead.

        There’s a horribly long blog post I could write concerning why I couldn’t make it to the end of Oblivion yet could pour hundreds of hours into Fallout 3.

      • thefremen says:

        I think it had everything to do with people praising the game for having NPCs that “had their own priorities in the world and acted realistically” but actually they did the same shit every day. Then there was the way leveling was handled. In a game like every single other RPG I’ve ever played, you can play a Druid or a Thief and still be able to finish the game but in Oblivion the enemies scale in difficulty according to your level, and it seems like their stats scale assuming you’re a warrior who has put every last point into STR and HP. I put something like 20 hours into the game making a sneaky sneaky thief who couldn’t get past the hellish other world segments without carrying at least 50 potions.

      • Ashelia says:

        @thefremen: Pretty accurate, about the NPC schedules. They actually were about as intelligent and well-done as Ocarina of Time’s schedules which came what, 8 years before?

      • Can I tell you my problem with people hating on Oblivion? Or Fallout 3?

        Everyone hates on Oblivion. And everyone hates on Fallout 3.

        That is to say, many people very much enjoyed Oblivion. And very many people enjoyed Fallout 3. However, when browsing video game blogs, I seem to come across a very vocal minority that intensely dislikes these two games.

        And why? I guess that’s hard to diagnose. Then again I don’t get why Pabst Blue Ribbon is making a comeback, but that’s neither here nor there.

        I suppose part of it is counter culture. Both games received an overwhelming amount of praise from the media, so its only natural that some would go into the experience already jaded.

        I think some of it is the exceeded expectations garnished between sequels. I had so many friends that would tell me repeatedly what their Fallout 3 would be like, that when the actual game came out, many were disappointed to find it was nothing like what was in their heads.

        And then there comes the often falsely used definition “realistic”. I think people in both parties are at fault. Developers should not use that term to describe scripted NPC’s in a video game. Players, however, should also realize that they are dealing with scripted NPC’s in a video game. There’s limits to just how real a game about fighting dragons (Yes I know that’s not the story of the game) can be. I know that games have taken leaps and bounds, but honestly, at this point I almost expect bugs like NPC’s getting stuck in doors. It’s almost endearing to me. Why? Because it’s been happening in games since I booted up the original lemmings for DOS. Bugs and games are synonymous.

        So, I guess what I’m saying is, while I respect your opinion, I want to ask you something as a blogger that I read quite often.

        What about your hobby made you expect your experience to be bug free? I read that basically you like to play video games without the reminder that they are video games.. but when has that honestly happened?

        I ask you this because I really think that the only times this happens is in a players rear view mirror. People always tell me about these memorable experiences they had in video games that, when played in the present, are in fact just video games.

        But isn’t that the point? I don’t launch Starcraft 2( for instance) and expect to dissolve my reality in a world where zergs and protoss reign supreme. I don’t play World of Warcraft wanting to pretend like I’m a giant cow launching lightning bolts. Moreso, that experience isn’t ruined for me if I’m playing at 7 AM before work and see “SERVER SHUTDOWN: 15 minutes”.

        Please don’t mistake my comments as criticism or mockery. That is not my intent. Instead I’m genuinely curious as to where you are basing your source of ideal game play from?

        I might just have low standards. But I ran into the same bug as you with the dog in Dragon Age. And then I reloaded. Like I did with Neverwinter Nights 2, and Neverwinter Nights, and Baldur’s Gate, and Icewind Dale, Fallout 2 when my car randomly disappeared, or Fallout 1, or Arcanum, or any number of amazing games that had just as many bugs and caveats to greatness.

        “gets off his soapbox”

  2. Switchbreak says:

    Heh, I tend to ruin games through constant suicide. Gordon Freeman jumping off a cliff while Alyx is mid-sentence is just too funny to me not to do it.

  3. john says:

    The orange juice segment is great. Not only is the orange carton bottomless, but Ethan should have fell over in pain from heartburn long before Shaun got pissed off. I can’t even handle one glass of orange juice before I’m in agony.

    I had trouble getting into Oblivion too. I just do not like massively open RPGs. I enjoyed Fallout 3 until I got out of the vault. Then I just felt overwhelmed with all the directions and places I could visit. Having places to explore is nice, but I am OCD and have to check out absolutely every corner in a world for possible secrets and easter eggs.

    The zodiac spear in FF12 annoyed me too. But I’ll agree the story and politics in that game were superb.

    Great read as usual, keep it up~

  4. xmido says:

    I played Dragon Age Awakening, the expansion felt so rushed it had so many bugs, it was very hard for me to continue. The game felt broken, i was not going to start a new game just for that. This ruined even my first impression of the original game.

  5. kish says:

    I’ve also had a bad experience with Dragon Age. I tried so hard to get into it, but it just never did it for me. Maybe its cause I was playing it on PS3, maybe it’s because I chose to be a dwarf, I don’t know. But I do seriously dislike the fact that there’s a series of games I can’t get into. I hate hating games.

  6. A'Llyn says:

    Ha! My preference switches are apparently set to the exact opposite end of the scale. I loved that dog in Dragon Age (although admittedly I was never trapped in a kitchen doorway with it).

    I named it Westley. It saved our butts in the Fade once, when everyone else went down, but Westley fought on! To the end! Yayyyyyy!!!! Westley!!!!!

    Good times.

  7. Chr156r33n says:

    I was hoping Heavy Rain would actually do what Indigo Prophecy started and have consuming items of food/drink as part of the games mechanic, rather than pointless bull shit. Strong painkillers follower by some whiskey (I think), leads to player death. Too much whiskey leads to sucide. That system may have been really flawed, you could get to a point where the game saves it after a few drinks and the next scene can only then lead to your death. However, at least it did something.

  8. I had a similar “broken” experience with Bioshock. After following the game for years and losing sleep over it the eve of its release, I encountered a major glitch in my very first sitting with it.

    On the third level, the third Little Sister failed to appear. I tried reloading an earlier save from that level, but to no avail. When I’d harvested 1/3 LSs I’d see them all over the place. But as soon as I’d snatch that second one up, the game would think I’d had all 3. Must’ve reloaded 3 or so previous saves increasingly further back only to get the same result. Eventually, I reloaded a save from before I even entered the level (2+ hours earlier), did the whole level over again, crossed my fingers I wouldn’t hit this glitch again, and finally, after several hours mucking about with prior saves, I got it to work and that last LS was harvested. But man, was it a lackluster way to get off with my most anticipated game of the year.

    I still like the game, but found myself far more critical of it than most for reasons not directly involving that glitch. Though perhaps that’s what killed my infatuation with the game and made me look at it more critically.

    • Ashelia says:

      Wow, that’s a really unlucky bug with BioShock. So many people completed it without problem. It’s really a lot like my Dragon Age bug. Interesting to hear about your experience with annoying bugs–that could be an entire article, now that I think of it!

      • Roamin says:

        I also had a bug ruin my Bioshock experience. Granted I still really enjoyed the loved the game from what I did play. However half way through it, the audio tapes stopped playing. More accurately they played, but its like they were muted. I didn’t see any problems with this since I figured I can always catch up on what they were saying later. Until I realized I was stuck. Apparently the next door was triggered to open after one of the audio tapes finished playing. And not only finished playing, but had me finished hearing it. Now this wasn’t a problem with any of my audio settings, and trust me, I spent about 2 hours trying to see what this problem was and how to fix it.

        It ended with me and the last resort, the re-install.
        I never did install it again after the initial uninstall.
        Too many other games to play these days.
        Very easy to jump ship to a new shiny game when your current game has one tiny little bug.
        Bioshock 2 did not interest me somehow. Maybe since I never finished the first. The next Bioshock however has peaked my interests very much since it appears to not follow the first two games. May indeed be a new great experience like Bioshock 1, barring any bugs that prevent me from advancing.

  9. Mike Dunbar says:

    “I try to play video games the way they’re meant to be played–with an open mind and to completion.”

    I’m all for giving a game as much of chance as I can, and accepting that sometimes it is beneficial to step outside of ones comfort zone, but I really have to take issue with this sentiment. By saying you play games the “way they’re meant to be played” you’re implying that there is a wrong way. I find this troubling when you post shortly after a piece about how games are undeniably art. The obvious question that springs to my mind is do you appreciate art the way its meant to be appreciated, and therefore can you please identify how that is?

    Game systems can be experimented with as little or as much by the player as theyt want. The creation of a game is often a collabroative process involving up to hundreds of people – so identifying the message of the entire game’s design and playing *to* that message is a concept I find bewildering.

    • Ashelia says:

      You might be taking me too literally as a right or wrong, it was more of a suggestion than a declaration or ultimatum. I believe games are meant to be played with an open mind, if only because if you go in with biases, you may not judge them right. Which I do think is a wrong way to be played if you want to review or critique. I know we had that talk about playing games right or wrong and how it’s technically impossible, and I think this is the emergence of that talk–play games any way you want, but TRY to drop biases when loading them up. You know? Like, play them any way you want; to win, to lose, to just experience a game or to hate it. But don’t go in deciding you’ll hate it if you can help it and try to stick it out as long as you can so you get a fuller picture of the game you grew to hate.

      • BeamSplashX says:

        I considered writing something for my blog about this (meaning I should actually get around to it). I feel like gamers should hold out a bit of trust in the developer’s intentions and get at least a couple of hours into the game before deciding whether certain design decisions in the game are any good for them or not.

        For example, I gave myself infinite continues in Devil May Cry. I thought it was a ripoff compared to the re-release of 3 that let you continue indefinitely and ended up continuing over 100 times. I thought that element was a bad design decision until I replayed without it; I actually got better at the game and barely continued, which led to finishing levels with better ranks and getting more upgrade orbs, making the game easier after all.

        On the other hand, I was almost done with Star Ocean 3 by the time I realized the designers made some monumentally idiotic decisions. So I finished it up and got my kicks out of mocking the plot.

  10. Mike Dunbar says:

    You might be writing too literally there, since you specified “to completion” and noted examples of times where you have completed arbitrary tasks and implied you weren’t enjoying yourself doing it, but doing it because of your cause.

    “I spent hours getting Tonberry as a Guardian Force in Final Fantasy VIII although he was underpowered as a summon. I even saved Cybil in Silent Hill through some extra legwork.”

    I basically agree with you that you should have an open mind, I’m just not sure that to have an open mind you need to clock a game. I’m fairly certain I can make a good judgement on Final Fantasy VIII without defeating the Tonberry King, and I would argue against the implication that I had failed the designers by not bothering to.

    • Ashelia says:

      I dunno what to say, seems like you think I’m saying it’s wrong to play another way when I never listed out the wrong ways to play–I don’t believe it’s wrong to play a different way. When a developer makes a game, I feel like they try to make a game you’ll play to completion so I try to play games fully and without bias, until they prove otherwise. Like Heavy Rain or even Dragon Age or Oblivion did for me, I didn’t even get close to completion of those games (save for DA which I revisited). For you, it could be FFVIII. My examples were just a way to bring a reader into a piece, not to condemn someone for not playing “the right way.” I should’ve been clearer :)

  11. Joejoe says:

    Well, what likely happened in Oblivion is that you stole a horse from a guard. If you had read the manual you would have known the red action symbol means it is illegal and will get you in trouble :P

    See, the imperial legion in the game patrols the roads and there are foresters which hunt various animals within the woods, guards always dismount when they see a monster or something in order to attack it, before lazily sauntering back to their horse after they kick its ass. Just because you didn’t see anyone…

    As well, to that extent, stealing a horse isn’t a huge crime, and you aren’t going to get attacked and killed like they do for anything in Morrowind. I’m sure I don’t need to explain the mechanic for arrests to you since you continued to play the game, but that would have been an easy to deal with occurrence if you… you know, had read the manual.

    As far as the leveling mechanic goes, yeah it is a pain in the ass. I made a thief character, though, and if I get in a direct confrontation I’m fucked. If I can stand back in the shadows and continually sneak-attack someone with my bow who can’t see me because I’m so gosh darn invisible, then I’m fine. I respect the difficulty you’re given by demanding different play styles, and I can see how that’d be really tough for new players.

    • Ashelia says:

      The game tries to be a living and breathing world, but it just shows how shallow it is with these kinds of guards and systems. I got I had accidentally stolen the horse (and I did look it up, and see that horses could be left there), but I couldn’t return it or right the wrong. When I went to the stables, they were mad as well, so when I dismounted and remounted, it seemed to count as if I had stolen ANOTHER horse. It was just a lame mechanic, I feel.

      If a tree falls in the woods and no one’s around to hear it, blah and blah. It feels like if a horse appears with no master nearby, it shouldn’t be theft, until possibly I ride into a city and they recognize it as the steed of so and so. Instead it was instantly a crime, although no one saw it committed. It broke the illusion of an open world for me.

      • Joejoe says:

        Again, someone would have had to have seen it. You can break any law you want in Oblivion, so long as you aren’t caught by someone near you you’re fine. Which leads me to believe the guard was nearby and saw you take it, since if the guard who had it was dead or far enough away, you wouldn’t have been caught or even in trouble for stealing the horse.

        That is, granted, that there wasn’t any glitchystuff going on.

        As well, I would have thought it’d be great if you could say sorry and not have to get in trouble. You can do that if you accidentally attack someone and they start attacking you back, but I don’t know why they didn’t do it for theft. I guess they figured if you steal something you would have done it intentionally anyways?

      • grimmer says:

        Hmm, to me the argument “it feels like if a horse appears with no master nearby, it shouldn’t be theft” doesn’t work. If I see a Ford mustang on my street, and no one’s around, if I take it it’s still stealing. And as for an apology to fix it: if you steal something in the real world, and try to bring it back and apologize, you’re still in trouble with the law, that doesn’t change. You say you want a realistic game, and yet you criticize the few “real” elements this game has. I do agree that it feels hollow/bland though.

        Also, I realize my ford mustang analogy doesn’t quite hold up, as you’re talking about something in the wild which could, conceivably, be free. But as Joejoe pointed out, you would know that the red icon denotes theft, which would mean that the horse does in fact belong to someone. Food for thought

  12. Manele Pedia says:

    need to try it … will be back once have the answer

  13. Tardigrade says:

    And I played Oblivion for 300+ hours and enjoyed it, most of the time, and I’m re-playing it now.

    I solved the horse problem easily, by not riding. Well, I actually had a horse, but ran around instead. They could have used mouse left/right for the heading of the horse. Someone should make a mod for that.

  14. Steven Tu says:

    I called it obsessive compulsive behaviour. I played Oblivion. After the first few cities, I thought it inferior to Morrowind, hated it and proceeded to pour months of my time into it and finished it. As the head of ALL guilds.

    Then along came Fallout, I immediately dismissed it as Oblivion with guns. 4 months later, finished it, but without maxing out achievements. I had learned a lesson, I think.

    Final Fantasy XIII. I have heard mixed reviews, and decided to get it anyway. 100 odd hours down, I finished the game without maxing out Lionheart, or any of the ultimate weapons.

    I had to consciously decide whether my time was better spent collecting gargantuan amounts of monopoly money through what was effectively long dice rolls to get… What? Something you don’t really need to “finish” the game anyway, right? All this obsessive achievement stuff was keeping me from doing more important things. Like complaining about these games to other like-minded people.

    Just kidding. I don’t write for a gaming blog.

    The list of my obsessions went on – Pokemon, Tetris Attack, Ultima VIII, Sim City 3000, FFVI, Twitter (when I started I couldn’t quit without reading ALL the tweets in my timeline. Insanity) It’s taken such a path for me to understand that achieving just enough to enjoy a game is more important than to achieve everything in a game. The fact is they build them to be addictive, and I hope I’m smart enough to not be addicted.

  15. bob says:

    OCPD not OCD. Or are you telling me that you get anxiety attacks if you don’t finish parts of a game?

  16. Fragrant says:

    Would you specify whether you played DA for PC or console?

    I tried DA for PC once, but found the controls to be horrible wrong, more like console oriented and stopped playing after couple of minutes. It seemed like they ported a console game directly to PC without adequate preparation. It was really a nauseous experience.

    • Ashelia says:

      Played both, actually. First was the PC where I had the dog issue, next time was console which I enjoyed more. I don’t know if it was related, I think it was more that I had gotten over my initial anger :P

  17. BeamSplashX says:

    I recently found myself oddly compelled to play Oblivion again, though I can’t because I’ve never owned it and have no system that can handle it. However, I would only want to play it with mods on the PC, knowing how much is wrong with it. I’d like to play Dragon Age on the PC, but from what I’ve heard, I’d enjoy the game balance of the console versions better.

    It’s almost like ignorance is bliss; if I didn’t know Oblivion could be massively improved with PC mods or that DA:O played differently on consoles, I could enjoy them more no matter how I played them. I quite liked trying Oblivion and Fallout 3 on my friend’s 360 before I caught wind of the hordes of bugs in the Gamebryo engine.

  18. Tbh, I don’t know where you get the time to get all the achievements, or hunt don’t the collectables. It must take 24/7 gaming and no personal life to get them all and also in the many games that you play. I’m not saying you don’t have a life, I just don’t know where you find the time.

    I’ve had similar experiences with some games, where I know I’d enjoy them, the games has also received good feedback from other gamers, critics and fan, but then not long into a game, I find myself not playing it for a while as it didn’t stick, or something pissed me off in it…

    Like Fallout 3. Many friends I know loves the game, can’t get enough, but the game is super boring when traveling the vast wasteland, and when you encounter some mutated rat, it’s so damn difficult to kill them! The health you get from scrounged corpses for meat, stim packs or anything that will help you gain back valuable health are so damn scarce, it’s frustrating. It makes me not really enjoy the game as it’s too much a mission to get stuff to stay alive or to trade for very little bottle caps, it’s just too much hassle than fun for me. Unless I’m doing something wrong.

    I gave the game a go shortly after it’s release, but didn’t get further than Atom City (or whatever it’s called). This time I’d like to give it a decent go, but everywhere I end up for a quest, I get another quest instead of completing the one that sent me there!!! Frustratingly annoying, and it takes so damn long. Also with the elongated conversations with ppl becomes pretty stale for me… I’m not sure if I’m going to spend more hours trying to push through, what I’m hoping is just a boring phase in the game, if it continues like this for much longer.

    But you’re right. Certain games aren’t for you, some are that won’t be something that someone else would enjoy. I like RPG games, but I’m more the hack&slash fan like the Diablo games, Torchlight and Titan Quest. Something that goes somewhere in a fluid pace, and not standing still for a long period coz you have to find out shit b4 you can go on with the game, or any of that tedious BS that wastes my precious time of actually PLAYING the game.

    Sure, one must always enter a new game with an open mind, but some games just pushes your buttons, on simply don’t push anything to tickle your fancy :P



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