The Collector’s Conundrum

Written by Ashelia | September 17th, 2010 |

Civilization V is coming out soon and I feel like I’m ten years old again on Christmas Eve; unabashedly, I brimming with excitement. For me, the series represents the very foundation of gaming. It was also one of the staple titles of my early youth, something that grew up as I did–from my years in middle school to my years at college, some version of Civilization was on my PC and being played. Watching Civilization evolve with each entry has been a great experience and I’m excited to see what Jon Schafer has done with time around.

Despite my enthusiasm, though, I’m a little disappointed right now. I just finished preordering Civilization V and I found myself paying extra for an exclusive civilization and its leader. I had a brief internal monologue in which I told myself lunch at Starbucks was out for this weekend to make up the cost and then added the deluxe edition to my cart against my better judgment. I’m not completely sure who to be mad at, myself or Firaxis or Nebuchadnezzar II and his ridiculous surname, but I’m still mad. And a little embarrassed.

In fact, this leader’s inclusion for an extra sum, repackaged with a digital soundtrack as a special edition, seemed to speak to a bigger problem in the videogame industry: the cash cow syndrome.


It probably shouldn’t be a big surprise. After all, we live in an age where there are alternate costume DLCs for multiple games and thousands of Celestial Steeds are corralled Blizzard’s online store just waiting to be bought to parade around World of Warcraft’s capital cities in an display of synchronized sparkles. Certainly the idea of an extra leader promoted as a special edition isn’t too far-fetched. It’s actually par for the course, a symptom of our time period.

The situation isn’t a clear-cut case of videogame companies and their growing greed, though. Instead, it’s more of a willing transaction between players and game companies–one where we’re both equally to blame. We want more and videogames are more than willing to give us more, just not without a price. And there are a lot of us that are quite eager to pay that price. I mean, no company would make something if people didn’t want buy it, my former economics professor could have told you as much. Our wallets are wide open and our eyes are eager.

In many ways, the industry is just giving in to our demands, providing us with more as we ask for it. We aren’t helpless victims in the whole matter.

For many of us, special or collector’s editions have always been extremely optional with little to no crucial additional content. I hope it stays that way. I’ve only bought two of them in my entire life before this slip up: BioShock 2 and StarCraft 2. I got BioShock 2′s special edition this past month because it was only a couple more dollars than the regular copy when I found it. Granted, I bought the game months after its release, but when I saw it discounted on a shelf I couldn’t resist. I was right to have gotten it, too–the artbook ended up being a surprisingly solid read, better than most others, and the posters are still on my wall.

As for StarCraft 2, the extras were particularly appealing for the Wings of Liberty arc and I’d wanted to buy a Blizzard CE for a long time. The Thor pet for World of Warcraft went well with my collector’s side–I had something like 130 vanity pets on my Paladin before I quit–and it contained a good mixture of real life swag to in-game swag. The Raynor USB dogtag even proved useful in transferring data from my mother’s two computers when she visited last week.

I didn’t need either of these even if I enjoyed them. I could have experienced the actual game at its fullest without them–my friends who play StarCraft 2 with me surely don’t lose anything by not having a Night Elf avatar like I do nor an Alliance decal for my Terran units. However, in the case of Civilization V, I felt that I had to have Nebuchadnezzar II to enhance actual gameplay on a bigger scale. It wasn’t just a pretty poster I could resist. He was an extra leader and, as a completionist, I needed him.

I’m not too happy with that fact, really.

Of course, you could argue that I was being weak by endorsing something I didn’t fully approve–I certainly was and I don’t have a defense for that. It’s likely I would have never known what I was missing had I not gotten the deluxe edition, I just felt like I needed the leader in the moment of purchase and so I justified it. You could also say that’s nothing new and collector’s editions have had some essential digital additions long before Civilization V came around. Even recently, the Mass Effect 2 collector’s edition had armor modeled after the Collectors along with an additional weapon and its distant cousin Dragon Age had similar bonus armors as well. But my Commander Shepard preferred her own suit for the most part, customized to my favorite colors. She didn’t miss out on looking like her enemy. And even if the bonuses were pretty amazing–a significant increase in health and regeneration, as well as running speed–there were other armors in-game that would be suitable replacements. I was able to resist the purchase.

In the case of Nebuchadnezzar II, he was harder to forget. He’s an actual character. He has his own portrait, animations, style–maybe even a unique voice. Even more, he has actual statistics and different traits as a leader in a game where strategy is everything. It’s a little different than armor, which is almost completely cosmetic.

Perhaps this is why I felt I needed him in my Civilization V roster. He was better than The Sims 3′s offer of a USB stylized after a moodlet and he stood out from Mafia II’s gift of two new cars for the game for an increased price. Giving an entire character for a special edition of a game is something I have rarely seen before and consequently is something I’ll take note of.

I’m sure video game companies will take note, too.

Maybe it’s time the line should be drawn somewhere on what collector’s editions should contain. Exclusives shouldn’t be so dynamic as to be an actual new character or unit, but rather, the line should be drawn at CEs containing extremely trivial items like additional unit colors or vanity pets. They should even consider going back to older, more successful collector’s editions that focused mostly on the physical rewards rather than digital perks–like the Neverwinter Nights collector’s editions. The first one came with the standard artbook and soundtrack fare along with a map, a poster of the ill-fated Paladin Lady Aribeth, and a t-shirt. The second one came with a set of silver rings, an in-game power, and a detailed cloth scroll of notable locations. They were both collector’s editions I could get behind and probably would have had I not been a broke student at the time of their release.

In any case, I now own Nebuchadnezzar II and the game’s official soundtrack. Let’s just hope it was worth it and that Civilization V will be good as I hope it will be.

Ashelia
  1. xmido says:

    I really don’t think DLC should be released in first day of the game. If its done then it should be added to the game. DLC is supposed to be extra stuff for fans of the game who want more. We always had that before, but it was in the form of expansions which i find more convenient than DLC’s. Instead of multitude of features, they are milking money per feature. I prefer to get one high quality expansion to a game than be dropped a few shitty DLC’s from time to time. Yes the game industry is become more greedy.

    I never really got into the whole collecter edition thing, because i am usually more interested on the meat of the game. So i don’t really care about the pretty wrappings, and box art as much as i care about the game itself. That why i also prefer digital distribution than have boxes lying around collecting dust.

    But i think having a whole new character in the collecter’s edition can be tempting because it not really vanity or bonus stuff, it feels like their selling the whole game instead of a version of a game with one less character.

    • Ashelia says:

      I don’t really agree about DLC, but I do agree with your last point–the whole game rather than one less character. I also figured he wouldn’t be released in future DLC since he was labeled as exclusive. It felt really disappointing to cave and buy him for $10.

      I think, as Jobias did say a few comments below, there’s a lot of arguments FOR DLC–even if it’s an early release after the game. In my limited indie experience, you reach a date and you “ship.” The code is frozen for that retail product. I imagine an AAA studio is way more efficient and strict about that. So they have their game they are shipping, but devs are still fixing and adding new stuff. That new stuff then mostly becomes DLC, sometimes they can give it away for free or other times they have to make people pay for it. I know for example the ME2 weapons were a byproduct of the devs playing the game and wanting to enhance it. They could have never made THAT DLC without the game being out, because how would they have known how the guns would impact the gameplay until they saw it in its release environment? There was a dev diary about that I liked.

  2. Maybe I’m just a stubborn git, but I always think of bonus goodies as cheating. I recall when I preordered inFamous from Gamestop (I know they’re evil, but also the only game store downtown and I’m not waiting longer for shipping) I got an extra power or some kind of perk as a code. I never entered the code. I just feel like it throws off balance and that if it was truly meant to be part of the game the designers would have included it with the minimum purchase.

    Maybe it’s a necessary evil developers need to give into for funding purposes, but I still can’t bring myself to use it. If it’s extra content that doesn’t throw off difficulty (like the extra level that came packaged with Assassin’s Creed 2 at GS) then I’ll still play it, but that’s where I draw the line.

    There’s nothing wrong with swag though. While I’m personally a bit of a cheapskate (though I hardly call blowing $60 on a new release cheap), I can’t fault others for doing it. People have spent a lot more on less.

    • Ashelia says:

      I’m not really a fan of the weird bonus goodies, either. They seem to be really prominent features in preorders, looking at Fallout: New Vegas as an example. Less so in the actual CE it seems.

  3. Suzie says:

    Man I remember Playing the first Civilisation back in the day.

    I think there’s a fine line between optional cool extra stuff and changing the gameplay experience. But then, isn’t that what FPS map-packs have been doing forever?

    • Ashelia says:

      Admittedly I have no real experience with mappacks. I barely played CoD/MW2, preferring TF2 and the likes instead. TF2 just patches for free (oh, man, it could have had so much DLC) and offers new maps with said patches.

  4. I disagree with how Collector’s Edition version of games are run now. They should never effect the actual gameplay of a game. As you stated, vanity pets, color changes, maybe even an actual character model change would be fine, but now a whole new Civilization and leader. In defense of the game, they only charged $10 more dollars which is worth the price of the CD alone.

    I also disagree with the amount of games that have special edition versions. Not every game is worthy of having a collector’s edition.

    As someone stated earlier, it’s not as bad as having DLC within the first week of release. Now that’s just wrong.

    • Ashelia says:

      I agree with your two first points, definitely. It bothers me so much that this leader changed gameplay, because even if he could be modded in, mods aren’t always used in the competitive lobby play, so he’s still an “advantage.” Maybe he will be a real bad leader, though, and in that case I’d feel a little duped (like if he were the equiv of Civ4′s Germany and Bismarck, who was entirely too late game to matter and lame).

      The DLC thing is an issue I side a little more with Jobias on (with a few exceptions, like some of the ridiculous DLC SF4 had and the like) though. He had some good points about how sometimes DLC is inevitable.

      • Sebastian Dalby says:

        After playing with the new leader, I actually like him. Writing is fairly early on and you receive a Great Scientist as well as essentially half the time it takes to build Great Scientists. Japan is always my favorite though!

  5. jobias says:

    My opinion may be biased, but I don’t see the problem with having DLC released on day one. That doesn’t mean that I think that all day-one DLC is okay, but in some cases it’s understandable.

    Understand that the production pipeline of a game doesn’t allow for DLC that finishes production 10 days before Release Day to be included into the on-disc content. On-disc content must be done (tested and everything) about 2-3 months before Release Day in order to make time for Publisher certification (and if on console, Sony/Microsoft/Nintendo certification) and then for the discs to be physically pressed, shipped and distributed to retailers. What should the developer do with content that they have ready to go on day-one? Just hold onto it past some vaguely defined date when players believe it’s “okay” to release DLC?

    • Ashelia says:

      I think you might have meant this as a reply to someone else (a couple people brought up DLC), because I’m not really biased about DLC? Anyway the only thing I dislike are DLCs like alternate costumes, I don’t like them because I want them and at the same time can’t justify money for it. Like, I could buy and endorse the gun packs from ME2 because they were awesome, but the alternate costumes even if really cheap weren’t gameplay enhancing so I couldn’t do it. Ever since I got the Street Fighter IV alternate femme fatale costums I’ve strayed from buying visual modifications.

      As for DLC released on day one, I know RDR did a tiny pack for free that I thought was cool almost right after release. I thought it was cool. The DLCs I got in ME2 were also cool (I think I got some for free for buying the game).

      I do hope they don’t sell one leader by DLC, like how the CE was essentially that. That was meh. It would be interesting if they released a pack of ten or so more leaders in a month or two though. I would purchase that and be really excited, because I know adding that many leaders on release would have been a headache. They have a lot of potential, since they are finally embracing DLC (the mappacks are already slated for DLC), to do things like… “The Eastern European Pack” or “The Women Leaders Pack.”

      Now I kind of want to write a piece about DLC, since this was just about CEs. Seems like people have a lot of opinions (and they might be surprised that mine is mostly positive).

  6. DerKleineDude says:

    Collectors Editions these days (with stuff and gimmicks , not the digital SEs) are mostly good the way they are. What made me mad was the over expensive Assassins Creed 2 – Black Edition. It came with an extra campaign/mission and with outfits…I guess (+ a statue). What made me mad is the fact that you had to buy this edition in order to get the extra mission. There is/was no possibility to pay for it separately (…please correct me if Ubisoft changed it’s mind).

    Usually I skip digital special editions. Like the extra armour of Mass Effect 2 or the bonus courses of Mirrors Edge, nobody cares after a year or two, if those extras are included. At least I think that way. ;-)

    The only digital special edition I own is the Tropico 3 edition on Steam. And that’s just because it was cheap.

  7. Jo Dean says:

    I am excited for Civ 5, was disappointed about the decision for DLC leaders tho. Still it looks good.

  8. siavash says:

    Still waiting for release.

  9. [...] Source:http://hellmode.com/2010/09/17/the-collectors-conundrum/ [...]

  10. Gam3rKitteh says:

    So my question is did you also fall into the Halo: Reach collector’s trap?

  11. BeamSplashX says:

    While exclusive/limited-time DLC doesn’t really take away from modern games, it does add yet another strength to digging into the past; you’ll always have a full game waiting for you whenever you choose to finally try one.

    Granted, some of Gothic II’s monsters are so ludicrously strong that they could just as easily be DRM.

  12. Tim Ward says:

    I think the trick with CE’s and DLC is to not only have additional content (tangible or not) but to make sure the quality of the content matches the price. Its a balancing act the producers/devs have to perform to make sure CE is more attractive then the standard release but not so much that it makes it the standard release look like “the ugly sibling”. However, I would definitely fork over an extra $40 for a CE if the additional content has some merit to it…or a keychain.

    As far as DLC goes, this can get very touchy and raises a lot of arguments and leaves the gamer feeling cheated if he didn’t feel he got his moneys worth. The beauty of this though is that it is optional. It is when devs start shelling out two extra skins for $10 is when we begin to have a problem.

  13. Co_oP Love says:

    I find myself torn between DLC. I have the Game of the Year addition of Oblivion and downloaded all the other content for it off of XBox Live. This type of DLC I don’t have problem with, since it extends the playability of the game. DLC that comes out the day the game is released I do have a problem with. It is obvious that they were working on it long enough to have it ready for the release day, so why not just put on the disc with the game.

    I’ve only bought two special editions that were available on
    game release days. One was RE4 and the other was RE5 and the only reason I purchased those was that I’ve been a hardcore fan of the series since the first release. I was upset when I realized that the online multiplayer portion of RE5 was already on the disk and in order to play it I would have to purchase a download. Why should I have to pay for something twice? I don’t think that was one of Capcom’s smarter moves.



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