
My overall conflicted experience with Final Fantasy XIV still didn’t stop my jaw from dropping the first time I saw a dust storm settle over the sky of Ul’dah at night.
But for better or worse, Ul’dah and its dust storms are something that many gamers will never see. Unfortunately, not many saw its distant cousin Bastok either. The roads to the cities of Bastok and Ul’dah, to the games of Final Fantasy XI and XIV, are one and the same. They’re all roads less traveled in a world covered by interstate. Still, I like to believe that the scenic route is worth taking time to time–if you aren’t afraid of getting lost.
And I mean really lost–nearly everything in both games works differently from what you would think, creating what can be at times a frustrating of experience. However, if you know Final Fantasy’s history as an MMORPG, this may not be a new revelation.

When Final Fantasy XI came to North America in late 2003, I almost missed the chance to take part in it. Reviewers were coming in with unfavorable verdicts and I had just broke free from Asheron’s Call. Although I played other Final Fantasy titles, the series’ departure into the massively multiplayer online genre was one I was convinced I wouldn’t miss.
Of course, I ended up playing it. A friend goaded me into getting it the first week of launch. While my experience with Final Fantasy XI was mixed as a whole, I enjoyed my time spent in Vana’diel. I only played it to beginning of the endgame, but I had fun even if I never tried out its expansions and gave up on the overarching storyline after I got my airship pass. Problematically, Final Fantasy XI had no staying power when it came to actually keeping me playing, even if the memories and experiences I took from it have lasted much longer.
On FFXI’s North American release, I started out in the world as a Hume Warrior, struggled with my friend who was a White Mage through the initial thirty levels, then finally became a Paladin when additional jobs opened up. I spent hours camping Leaping Lizzy for her boots, enjoyed riding Chocobos, and got lost in the maze-like city of Windurst more times than I can remember. But with the good came the bad–as one of the first NA players on my server at launch, I found myself facing extreme isolation, long queues for groups at normal playing hours, and a lot of lag.

The isolation I felt was the most polarizing experience I’ve ever encountered in any game, especially in an MMORPG where being surrounded by people is the game’s raison d’être. To this day, I’ve never felt that same sense of loneliness while playing a multiplayer game–or at least, I hadn’t, until playing Final Fantasy XIV last week. While there were tons of players on my server, because I leveled pretty quickly within the first month, very few of them were local. Due to a regional release in Japan over a year before the release in the rest of the world, most of FFXI’s population were already Japanese players. Because they had been playing for such a long time, they had several high level classes already, and were leveling up their third or fourth class. I met the Japanese players as soon as I hit the Konschtat Highlands at level ten, as partying with others started to become mandatory, and they flavored the majority of my experience.
An unavoidable sense of segregation–of us and them, specifically–lingered throughout my stay in Final Fantasy XI, even if we were all on the same side. Because of those release patterns, the very early months of FFXI made us new players look and feel like intruders. In a way, we were. We were trespassing on an already flourishing game community–outsiders looking in and trying to find their place, something which would take time to do.
However, make no mistake: the Japanese players were a friendly group if you got past the cultural and language barriers. They were full of advice and help–always eager lend a hand of they had the time. They were also very generous, down to a fault. I remember very early on, one of them told me that my gear wasn’t up to par for the late teens. I was taking too much damage in a group I’d joined and she noticed. After the party we returned to the city and she took the time to explain through fragmented sentences what items I should get. Shamefully, I told her that I didn’t have the resources since I was a newer player but that I appreciated her advice. Instead of criticizing me for buying lower quality items or mocking me, the Mithra emoted me to wait then walked over to the auction house. When she returned, she gave me an entire new set of Bone Armor worth hundreds of thousands back in that day. It lasted me for over ten levels.
But as inviting as the individuals could be, Final Fantasy XI’s community wasn’t inviting itself. Between the translator and the emotes as our only form of communication besides catchphrases in each other’s language, I never found a way to repay the Mithra.
Another exchange went down in a similar way only a month or so later. I ended up getting on a ventrilo server with some Japanese players for a level forty Burning Circle Notorious Monster (BCNM) encounter. The channel was a rapid exchange of Japanese, I had no idea what they were saying, and the encounter itself was really hard to tank. Occasionally, a tiny Tarutaru who was fluent in both languages acted as a translator, telling me in English to use my two hour cooldown when Dvorovoi cast Flood and shouting when to gain aggro on what. I replied using the translator, a simple [Yes] or [No]. When the encounter was over and we won, myself undoubtedly carried by both instructions and orders from the more experienced players, they let me have everything. One of them even paid me gil for my services to the group. All of them bowed. They offered me a linkpearl to their linkshell, Final Fantasy’s form of guilds, but I rarely wore it because I couldn’t understand anything they were saying to each other. We never really talked again after that.

Like I said, Final Fantasy XI was always uninviting–even when the Japanese players were so inviting themselves.
Of course, it wasn’t always so lonely and things weren’t that bad. I met some great NA players around my level who leveled up quickly like I did and we banded together for a lot of adventures. But they were still few and far between. If the JP groups were full as they often were and if my tested pool of friends weren’t available, I would wait for hours for the holy grail: a group of good players in need of a tank. But it rarely came. Most North American players were still learning the ropes as I neared level seventy-five. Furthermore, many weren’t group players and never got used to the group dynamic FFXI required to exist. It was commonplace to not have a needed class–Red Mages and Bards were classes that didn’t seem to exist–and face ill-prepared people who didn’t have sub-jobs, didn’t have any gear, and carried no consumables. They oftey played the game like it was a single player title, rushing in and getting the entire party killed, thanks to their nonexistent concept of aggro and inability to think of the group as a whole.
Still, it was somewhat understandable. The learning curve was high in FFXI and many people took their time to adjust to it. The game was also really unforgiving at its core, which in turn was alienating to some. In a Catch-22, the game made grouping mandatory and then punished players by costing them experience points if they died. Of course, many of the newer groups were nothing but death traps. A couple hours in them and it would be easy to be a lower level than you started, completely defeating the purpose of grouping. But like I said, in Final Fantasy XI, solo-play was not possible for most classes past level ten so such pain was unavoidable.

In Final Fantasy XIV, however, that isn’t the case. For the first time, playing alone is completely viable. In fact, a lot of things that weren’t possible before are now. FFXIV is very much cut from the same cloth as FFXI, only with improvements–or what Square-Enix perceived as improvements.
The most notable change for me in Final Fantasy XIV is that everything’s renamed. There’s a sense of freedom in this. It’s a Final Fantasy game that doesn’t remind you every step of the way that it is, and that’s commendable. The renames start from the races where Humes have become Hyurs and so on. It continues into the classes. There are no longer White, Red, Black, and Blue Mages–there’s just a Conjurer which borrows heavily from all. While it might just look superficial, it actually does speak to much depth. Classes can borrow from others, becoming hybrids, and the possibilities are endless. There’s no longer restrictions on roles. If you ran with a Paladin that had White Mage as its sub-job in Final Fantasy XI, you could be a Gladiator with some Conjurer skills mixed with an Archer’s skills as well to pull the same weight.

The problem, though, is that this system is very vague. It’s hard to tell what combination to use and there is no definitive guide. It’s sort of a guessing game–everything in the game is.
Even when to start is sort of a guessing game, and that’s a big shame. The starting zones tell completely different stories. I first started out in Gridania, FFXIV’s version of FFXI’s Windurst. It’s a forest city, covered in trees and green–the very definition of fantasy wrapped into a zone. But it wasn’t until I ended up rerolling a different character in Ul’dah, a commercial city surrounded by sand, that I found a home and a story I was interested in.
But it wasn’t enough to keep me playing the game. My steam started to run out in the opening levels and it didn’t get much better as I progressed. The opening storyline of FFXIV’s Ul’dah was good–its writing was very decent, surprisingly so, but the process in which it was presented was convoluted (similar to Final Fantasy XIII’s suffered ills). Although everything in FFXI had been confusing, in FFXIV it was somehow worse. The story’s directions were misleading and it took me a while to finish the opening chapter of Ul’dah due to a lack of clarity. What I did see, though, was incredible emergent storytelling; a father died, I fought as a gladiator, and I walked through a brothel of Miqo’te in the span of minutes. I would argue that there is no other MMORPG series is telling a story like the Final Fantasy series is. But I would also argue that as much potential as FFXIV’s storyline has, it ends too soon and is disjointed–as I went to continue the story, it was put on pause rather abruptly. I later learned it wouldn’t continue for over fifteen levels later, which would take days that I did not have to uncover. It was disappointing to see such potential then see it fall away.

Honestly, though, it didn’t matter anyway–I didn’t really want to unravel the mysteries Eorzea largely because of the controls. After a few days in the world, they only got worse as my character gained more abilities with each level. Although Square-Enix changed race names, locales, and classes, for some reason they didn’t change Final Fantasy XIV’s controls. This is probably their biggest mistake, and it may be one of pride. But FFXI’s controls were always clunky and horrible, mostly thanks to its base as a console game for the Playstation 2. Somehow, FFXIV’s are even worse although it was released on the PC first; an inexcusable oversight as the game isn’t a retroactive port. A lot of the game is just walking through the city or desert–lost, awkwardly trying to target NPCs, and engage in battles. New abilities are forced to be equipped into off and main-hands, neither of which make too much sense. After all, how do you equip a spell to a hand? And what hand should it be in?
Sadly, the controls aren’t the only illogical choices that Square-Enix made in development. In Final Fantasy XIV, monsters conn green then one shot you anyway. The chatbox has a character limit that makes Twitter look verbose and a lot of the game takes place in seemingly endless menus that bury the interface to the point of unplayability. For some reason, crafting has also been turned into its own class, to much detriment to the game–while it’s interesting that one could theoretically play as an armorsmith throughout the entirety of the game, no one would probably want to. The crafting systems themselves make no sense, recipes aren’t widely available, and selling your wares to make bank is another hoop to jump through. Absurdly, the auction house from the previous game is gone, and players must vendor their wares in bazaar fashion which is, well, bizarre. The economy, as new game release economies are wont to do, changes rapidly without reason and in result the bazaars are always either too expensive or too cheap. Although enemies drop items and you can craft anything you could imagine, it’s hard to know what price any of it is really worth without an easy way to check.
The most annoying problem, though, are that guildleves–FFXIV’s form of quests–are too easy, whether with a group or solo. They consist of killing a mob once or twice, then collecting absurd amounts of experience points. In fact, by being able to be completed solo, guildleves took out the magic that was the heart of the previous game. Although it was frustrating to interact in FFXI, especially due to language barriers, it led to every single experience and memory I had. Virtually nothing in Final Fantasy XI was about grinding alone. For some reason, everything in Final Fantasy XIV is. Worse, other players are there, but you never interact with them beyond a shout for an item in a town. You see dozens of people at a quest hub, crafting and resting, and no one is talking to each other. No one is communicating.

Somehow, Final Fantasy XIV’s community suffers worse than Final Fantasy XI’s did. It’s a prettier world, but it’s without half the heart that the original had.
My leveling partner felt the same as I. Not only were the controls awful and the community lukewarm to him, he experienced unplayable lag. His ping was always in the thousands even though he was in the same region as I was. He couldn’t see anyone spawned, he couldn’t attack an enemy before I had killed it. At first, I mocked him for it because it was funny to see him warp around the map, but then on the fourth day of playing, I experienced a moment where I couldn’t even release after I had died in a starting zone. A quick search led me to the fact that, as with Final Fantasy XI, every server was in Japan.
Thirty minutes later, I spawned back across the map when my corpse finally resurrected without half of my items.
Ten minutes later, I uninstalled the game. It was the straw that broke the camel’s back.

I’m not naive. I know that every MMORPG goes through rough patches on launch and that Final Fantasy XIV is no different. I’m not going to tell you not to try it, despite my increasingly negative thoughts on the game itself. In fact, I would suggest to try it if you have the money and desire a completely different trip than World of Warcraft can offer. It is worth seeing, after all.
But, maybe–just maybe–I might suggest you try Final Fantasy XI instead. For now, it’s more polished and more in-depth. Maybe Final Fantasy XIV will get there someday, but currently, it’s quite far away from what its history foretold.
This is perhaps is the hardest pill to swallow of Final Fantasy XIV’s existence. It’s not there yet, but it’s still closer than most games get and that’s almost worse than being so far. Square-Enix has made something here that has elements which no MMORPG has. They’ve created an alive world–an innovative game where few things are stale and the story is actually worth experiencing. They just made it hard to get at. Somehow, despite my frustrations and misgivings, they’ve made a game I want to love.
It’s just not a game that’s very fun to play. Then again, that much can be said about most Final Fantasy titles as of late. Maybe I shouldn’t have expected too much.
Editor’s note: All the pictures here are screenshots I took, there’s no FFXI ones simply because I wanted to showcase how truly beautiful FFXIV is. Also, wouldn’t it be great if this game were for the Xbox 360 Kinect?

My experience with FFXIV came without having first played FFXI. Even so, I can echo all of your complaints about this more recent game: poor controls, lack of interaction, lack of documentation, server inconsistency. In spite of these issues, I still feel that the game is worth experiencing for those who want to see a completely different side of MMOGs from something more typical like WoW or EQ2.
To be honest, I found FFXIV so confusing on many fronts that I didn’t even attempt to communicate with other people for fear of being outcast or ridiculed for my lack of knowledge. This tendency to scoff at the ‘newbs’ has, I think, built up a social barrier that modern MMOGs need to take into consideration when designing their social mechanics. Make it easy to interact with others, and make it necessary, AND make it OBVIOUS that why it is necessary. Otherwise I feel like your game’s sense of community will suffer.
I asked towards the end, I got two replies from two really nice people. I think everyone else on my server was Japanese, I got a kanji whisper and a few anime faces. It left me feeling annoying to ask–and it bothered me I got so far and then had to ask. In FFXI, you asked immediately, because by level ten you were grouping so you had some friends. It was easy to be like, “So uh, anyone confused?” And then have everyone else chime in that yeah, they were also a little lost.
Yeah Final fantasy games have been in a pretty decline lately. They got better graphics and more of everything, but less heart.
Most of the problems you experienced in the game is localization problems like the server being in japan. Also its hard to judge the game community now since the game is still in beta. I don’t know about controls, but the game keep in mind is being developed for both PC and console at same time. So technically its still a port.
It wasn’t in beta when I played it sadly; it was a week out of beta, as I got the game a couple days early but many people were there with their CE versions. :(
It may be a port, but it’s not a port in the sense of PS2 then a year later or so a PC. It’s developed simultaneously like you said, so it should be more like Mass Effect 2–great controls on both systems. You may have to play the game to see how bad it is, it really feels like it cannot be played without a controller, somehow worse than FFXI’s bad controls :(
I might check out in PS3 when it comes out if its any good :)
I think it would be worth playing for a few levels just for how stunning that world is. Sometimes I think Square should accept that their strength is animation and hire someone else to actually do the game design bit (or write the movie).
I have to say though, that every recent Final Fantasy game looks nearly identical, only a bit shinier these days. Characters all look the same, there’s no memorable designs going on at all. They are all so pretty and somehow so bland.
Wonderful piece.
It has been really interesting for me reading peoples’ impressions of FFXIV. I played FFXI from the European launch, off and on for about four years. Your FFXI stories made me nostalgic; I had quite a few similar experiences. But the game was so punishing, I think I enjoyed it because of the people I’d met, and not because the game itself was so fun (it wasn’t!). Then again, if it hadn’t been so tough and unforgiving, would it have fostered a community that (in some circles) bonded together in the face of frustration? If the game were easy, you wouldn’t need to ask anyone for help, and you’d never be asked to pay that help forward.
Anyway. I kind of want to try FFXIV, but reading this, it seems like it doesn’t even have the few things I liked about FFXI. It will be interesting to see how the game develops from here, though–FFXI is certainly an entirely different game now from when it launched.
Yeah, besides drama the other thing that killed the game for me is that it was TOTALLY impossible to solo past a certain level, and it punished you for dying entirely too much.
I did like the universal translator.
Thank you!
I don’t really know what to say about FFXIV. I want it to go places. I love how it looks and the world is really rich. It’s just almost unplayable at the moment. I’m sure, yes, I could have kept playing–but there’s a lot more games out there worth my time.
If you ever do pick it up, make a toon on Fabul. Even though I quit, there’s some game writers there and the Gay Gamer linkshell. Wonderful server!
I really really enjoyed FFXI and probably would have kept at it if not for Guild Drama/Bad Marriage Drama. In spite of the problems you had it actually still doesn’t look entirely unattractive to me, although I really can’t imagine playing an MMO in the FF setting and not playing as Dragoon or Bard. Having a pet dragon was truly the highlight of FFXI for me.
Are male Mithra playable now?
They made the Mi’quote the Mithra, and no males of course. It’s really weird, their racial names are kind of bizarre because it’s the same only with new names. I like it a little, but it’s also weird, like why even bother? I do not get it entirely.
You probably wouldn’t like the game. I didn’t go into how much I hated the combat because I’d rather not remember how bad it was, but suffice to say, there’s room for improvement. A lot of room.
Essentially, FFXIV is still in a Beta phase. When December rolls around, the original release date, expect the MMO to come out full-force.
I really enjoyed this review but please remember XIV is still a baby. Remember when FFXI didn’t even have Sneak or Invisible? Try getting around Fei’yin without that!
I will agree and disagree with your comment. Let me explain.
FFXIV isn’t in beta. It doesn’t matter if it says it is, people paid a lot for the game. It’s officially released. It’s live. It’s out of alpha, beta, testing.
However, I will say your point is valid. It is a baby and it doesn’t have the year that FFXI did to perfect itself. I look forward to where it is going. I just hate where it is now.
Good review. I do think the leves get harder as you level, plus it’s worth mentioning that you can set the difficulty (the rank 1 leves are easy even at legion difficulty).
The more I play, the more shocked I am at just how badly square handled the most basic things. I sometimes wonder if all of the apologists are giving them the impression that they can do no wrong and leading to poor design decisions.
This is a great piece. I love the stories from FFXI.
I wonder sometimes if my memory of that game is clouded by distance. There was so much to love, and there were so many fun experiences, but then again waiting for 3 hours to find a group, only to lose XP due to said group’s general incompetence… that was bad.
Nothing that I’ve experienced in FFXIV (yet) compares to that sort of frustration, but it isn’t a social game, like you said. The chat interface seems to actively discourage communication. It deletes your messages when you’re crafting, gathering, etc. It’s hard to make lasting memories while you’re chopping trees, alone, silently. I’ll give it a bit of time and I’ll let you know if it gets better. We are (were) on the same server, after all.
I tried FFXIV less than a month before it’s launch during the beta. It was so bad! I really wanted to like it but they really messed it up.
The controls – I personally didn’t mind them that much, this is because I knew I wanted to use a controller from the start. Using a controller in 11 was one of my favorite things! But even now with 14, the controller doesn’t feel as good as it did in 11. They regressed with it.
The graphics – They looked pretty good at first. Too good. They didn’t seem very well optimized. My computer is just decent, not top of the line stuff. I had to turn all graphics settings down to the lowest setting just to run the game without chopping around.
The story – It was kinda weird. It involved a parade where they were restraining a goobbue on a float and it broke free only to terrorize the citizens. This bothered me. I had to help them kill the goobbue. Excuse me? I’m in this huge city full of guards and adventurers and some level one character is the only one able to take out this goobbue? Dumb.
The music – Superb music as always. 11 had some of my favorite music in a video game. I have mp3s of my favorites in my playlist.
Gameplay – This was not that great. Battles were not that fun. Sure in 11 they could occasionally get boring, but I always had fun overall. The battles here either felt way too easy or way too hard. Also the animations were not fluid at all. 11′s were way better. I do like the auto-regen out of battle though.
General issues – It felt like every menu I had to go into was running server-side. Trying to vend some items was excruciating. Click the NPC – wait 2 secs. Click I’d like to shop – wait 2 secs. Click Sell – wait 2 secs. Find an item to sell and click it – wait 2 secs. Select my quantity and click sell – wait 5 secs. Next item. Repeat. Ugh. Forget it if the items are still in the loot pool, I could not find a fast or easy way to get them into my inventory.
I’m assuming that they will, eventually, add an auction house. Don’t even want to know how bad that menu system will be.
The whole bit about now you’re able to solo, well yes you can (at least from what I’ve seen). But you can solo in 11 too. If you’ve played the game recently at all, you’d come into contact with these floating books near teleport crags and outposts where you can purchase buffs like regen, refresh, and reraise. Before I quit, I soloed black mage to 68, beastmaster to 58, dragoon to over 40, red mage to over 40, thief to 25. Soloing is viable in FFXI now. They fixed that. Duoing is even better.
Guildleves – I’ve only done one guildleve. It was BORING. It was like go kill 3 monsters and come back. Whoo! That was a blast. Ok in 11 you pretty much would just grind, but I felt like it was more streamlined. Find a camp and make your rounds through it killing everything. Now it’s got me running all over the map just to find a monster every 5 minutes that I could kill. Anyway, I hope higher level guildleves take a lot longer and are way more fun.
Sum up: Try this game if you’re interested. Once you’ve given it a shot, go play FFXI instead if you want a Final Fantasy MMO. You can get the game and all the expansions for dirt cheap nowadays. I recommend starting a new character and running some new strategies like soloing or duoing. If you haven’t played in a long time, there’s bound to be some new classes you haven’t played before as well.
[...] its shortcomings. She rekindles memories of her time in FFXI and how it relates to FFXIV.Source:http://hellmode.com/2010/10/03/the-final-fantasy-mmorpgs-roads-less-traveled/ Posted by Frank Denison at 06:12 Labels: fantasy mmorpgs, ffxi, final [...]
[...] its shortcomings. She rekindles memories of her time in FFXI and how it relates to FFXIV.Source:http://hellmode.com/2010/10/03/the-final-fantasy-mmorpgs-roads-less-traveled/ Oct [...]
Its too bad the reviewer had nobody to play with. This game is amazing when you get some friends together to play with that have no idea as well. Learn the game together, kill some things together, and help each other out.
Stop trying to solo FF MMORPGS it wont get you anywhere.
I disagree with your review, perhaps you are just a typical American with ADD.
I think you may be the one with ADD, considering I played with someone and grouped several times. If you read the piece, you’d know. :’(
You know something’s amiss when the best someone can do is a half-hearted insult.
I played FFXIV right before release, and from what I hear, everything I disliked is still in the game (Inefficient menus, noticeable lag, and controls that were inexplicably poor — gamepad is no excuse, a PC game should have a serviceable mouse and keyboard setup). The game, like it or not, is unfinished.
I enjoyed the article well enough, though I don’t think I enjoyed FFXI as you seemed to have. I just couldn’t find a decent party to hang around with. All in all, I’m actually really looking forward to playing FFXIV when I get around to it. Playing during the Beta I fell in love with the setting and the atmosphere. The sheer composite experience of the game I love; but I’m no fool. It does deserve practically every poor score it’s gotten. :/
[...] The author writes about having a conflicted experience with Final Fantasy XIV and how it's a game that may be worth playing despite its shortcomings. She rekindles memories of her time in FFXI and how it relates to FFXIV.Source:http://hellmode.com/2010/10/03/the-final-fantasy-mmorpgs-roads-less-traveled/ [...]
[...] The author writes about having a conflicted experience with Final Fantasy XIV and how it's a game that may be worth playing despite its shortcomings. She rekindles memories of her time in FFXI and how it relates to FFXIV.Source:http://hellmode.com/2010/10/03/the-final-fantasy-mmorpgs-roads-less-traveled/ [...]
I knew it—Square isn’t going to cater to the other regions it has localized its MMOs to. It’s kinda sad.
I was expecting FFXIV to be the next PSO (save PSO’s community is still alive and kicking in homebrew servers), but I guess suffering a ping of OVER 9000 isn’t going to spark any revolution in the genre.
Womp womp wommmmp. :(
Really well-written piece. It’s an enjoyable read, for sure. I totally understand your position, but I’m much more forgiving. I guess I’m one of the people “making excuses” for the game.
The one thing I will disagree with is your criticism the crafting. In fact, while every part of the game is flawed in some way, I find the crafting to be the best I’ve ever experienced in an MMO. The idea that it’s not just hitting a button and watching a randomization to determine success or failure is great. I’ve gotten to the point of having a really effective strategy that I feel with generate many more successes than the average. The fact that there is actually a strategy and skill to crafting is something I feel makes being solely a crafter viable.
The game is flawed. Targetting drove me nuts. The UI is the worst I’ve ever seen in a long time. Having to spend an hour or more in the market searching through people’s bazaars is something I’m amazed SE thought players would be fine with.
That being said, SE is showing they will be making strides to fix the game’s issues. They’ve already made a good change to the markets and have another big one planned.
Your right, it’s not in beta anymore, and there are a few unexplainable flaws, but at the end of the day I’m still having tons of fun (finding a good LS was key). The Pros far outweight the Cons for me. It’s a game the has a chance to be the best fastasy MMO with little ties to WoW if any (every other fantasy MMO seems to clone WoW in many ways). I urge anyone with patience to try the game, because it offers a lot, but prepare for a few frustrations. DISCLAIMER: The frustrations MAY be too much to take until SE fixes them.
[...] experiences of Final Fantasy XI and her impressions of Final Fantasy XIV in a piece entitled “The Final Fantasy MMORPGs: Roads Less Traveled“: ?My overall conflicted experience with Final Fantasy XIV still didn?t stop my jaw from [...]
wow!!