Morals of the Mojave

Written by Rollin | December 1st, 2010 |

In Fallout: New Vegas, there are certain factions that, regardless of the circumstances, you gain karma by killing. The Legion and Powder Gangers both suffer this fate. Patrolling, sleeping or guarding an outpost–it doesn’t matter. They have been designed this way and therefore any method of punishment you can dispense is legitimate because, clearly, they are evil.

The game manages to get around this by making all of these enemies legitimately loathsome. The Legion rapes and brutalizes women and the Powder Gangers are prisoners that have escaped and decided to wreak havoc upon the countryside. That’s just scratching the surface of their atrocities. Neither cause is sympathetic by design so it should come as no surprise that eliminating them would give a karma boost.

But as the Supreme Court hears arguments on how different groups believe they should treat the sale of violent video games in California, there has truly never been a more apt time to opine on the state of morality systems in gaming. When you think of a time when someone else was telling you what is good and right, video games should never be far from mind.

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Playing Video Games With an Open Mind

Written by Ashelia | August 20th, 2010 |

I thought the pigeons in Grand Theft Auto IV were pointless, but I found them all anyway. I spent hours getting Tonberry as a Guardian Force in Final Fantasy VIII although he was underpowered as a summon. I even saved Cybil in Silent Hill through some extra legwork.

I try to play video games with an open mind and to completion. I avoid reading previews or reviews before I dive into the latest video game release as well. I strive to complete side quests, embrace even the most fruitless of storylines, and play my heart out until the end credits roll. I save the complaints for later written analyses and prefer to get lost in the moment, attempting to remain objective until I can see the sum of the whole.

Every once in a while, however, a video game and I don’t start off amicably–and it takes a lot to get us back on track.

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First Impressions and Second Chances

Written by Sol Invictus | June 25th, 2010 |

Grand Theft Auto IV

John Marston is the latest victim to my attention deficit. He is not likely to set his sights on the sands of Mexico or deliver justice to the town of New Austin at anytime soon. He’s a wanderer, his cause a lost one. The reason? I have a short attention span–most of the time.

Niko Bellic, now the focus of my attention, may yet avenge his fallen comrades by bringing vengeance upon the man who betrayed him in the Balkans and left his squad for dead, as he makes a name for himself on the streets of Liberty City.

He’s only two years late.

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Fallout’s Forgotten Revolution

Written by Sol Invictus | June 11th, 2010 |

Fallout

Games like the The Witcher and the critically acclaimed Dragon Age have been touted as revolutionary to the role-playing genre for their freedom and multilinear narrative experience. In some ways, they deserve the praise as they have done a lot for the genre.

In other ways, they don’t.

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