Gaming is about the experience. Mashing buttons and keys is how I spent the nineties–I stomped on Goombas, explored dungeons in Hyrule, and bunnyhopped in Quake. When playing Doom in my early years, I was terrified of the demons that the gates of Hell unleashed. And I’ll never forget the first time I saw the rain streaked sky in Donkey Kong Country’s second level, swinging vine to vine.

I had a blast with gaming then and I have a blast with gaming now. My experiences have been memorable and positive–most of the time, at least.

As titles both released in 2010, it stands within reason that Final Fantasy XIII and Heavy Rain should have a lot more on the classics of yesteryear. They should have evolved significantly in the overall quality of experience–from gameplay to graphics, each title has had more than enough time to improve itself. But for some reason, I feel more immersed playing Castlevania II: Simon’s Quest than I do when I play as Ethan Mars.

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Playing Video Games With an Open Mind

Written by Ashelia | August 20th, 2010 |

I thought the pigeons in Grand Theft Auto IV were pointless, but I found them all anyway. I spent hours getting Tonberry as a Guardian Force in Final Fantasy VIII although he was underpowered as a summon. I even saved Cybil in Silent Hill through some extra legwork.

I try to play video games with an open mind and to completion. I avoid reading previews or reviews before I dive into the latest video game release as well. I strive to complete side quests, embrace even the most fruitless of storylines, and play my heart out until the end credits roll. I save the complaints for later written analyses and prefer to get lost in the moment, attempting to remain objective until I can see the sum of the whole.

Every once in a while, however, a video game and I don’t start off amicably–and it takes a lot to get us back on track.

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In many ways, classifying the recently released Heavy Rain is like the starting sequence where the protagonist chases after his son. It’s chasing after an elusive idea, or in Ethan Mars’ case, a red balloon.

While thinking of what to write, my mind keeps turning back to the game’s opening events. Put in the shoes of a distraught father, I’m searching through the crowded mall, trying to frantically find my son Jason. Running down the escalator, I spot a boy with a red balloon in the distance, but soon find out it’s not him.

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