Morals of the Mojave

Written by Rollin | December 1st, 2010 |

In Fallout: New Vegas, there are certain factions that, regardless of the circumstances, you gain karma by killing. The Legion and Powder Gangers both suffer this fate. Patrolling, sleeping or guarding an outpost–it doesn’t matter. They have been designed this way and therefore any method of punishment you can dispense is legitimate because, clearly, they are evil.

The game manages to get around this by making all of these enemies legitimately loathsome. The Legion rapes and brutalizes women and the Powder Gangers are prisoners that have escaped and decided to wreak havoc upon the countryside. That’s just scratching the surface of their atrocities. Neither cause is sympathetic by design so it should come as no surprise that eliminating them would give a karma boost.

But as the Supreme Court hears arguments on how different groups believe they should treat the sale of violent video games in California, there has truly never been a more apt time to opine on the state of morality systems in gaming. When you think of a time when someone else was telling you what is good and right, video games should never be far from mind.

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My Darker Competitive Side

Written by Ashelia | August 14th, 2010 |

My hands hurt from holding my mouse so tightly and my heart’s pounding. In a few seconds, I will be wiped out by several siege tanks, but I don’t know this yet and what I don’t know is killing me. It’s a mirror match for 1v1 ladder play in StarCraft 2. I just placed platinum in the previous game and although I should be pleased, all I’m doing is panicking instead. Whoever said the most stressful part of SC2 multiplayer were the initial five placement matches hasn’t played afterwards–or at least hasn’t played them as someone as competitive as me.

The enemy appears as I’m debating taking a third expansion to support my burgeoning army. As I see him coming down the map, my mind stops and my stomach sinks. Seconds become minutes as I realize I am about to lose.

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Why Real ID is a Really Bad Idea

Written by Ashelia | July 6th, 2010 |

Why Real ID is a Really Bad Idea

Back in the start of World of Warcraft, several years ago, I knew a guy who knew a guy. He was a forum warrior of sorts. He posted inflammatory stuff all day and night. One day, a group of people decided to reign him in and right the wrongs he’d besieged the community with. Long hours spent with search engines occurred and eventually a real life name was found. A few weeks later, a bouquet of roses and a dildo was sent to his door in care of his mother.

With the tables turned, the forum warrior was discovered to be just a helpless boy. He didn’t have an actual shield or sword like the name forum warrior implied. And his mother wasn’t very happy about the whole situation. The troll became trolled–and the realm of the internet carried over somewhat viciously into the real world.

Blizzard wrote today that with their new Real ID system, they hope to “connect the Blizzard community in ways they haven’t been connected before.” They plan on doing this by tying real life names to all forum posts from here on out.

I, however, posit that the community has been connecting in these ways for years–Blizzard is just naively unaware. And this is a very bad thing.

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Video game addiction is an easy subject to write about — especially if you have a personal experience to share about your supposed ordeal. It’s hot, it’s current, and it stirs debates. It’s the right formula to create interest for an otherwise boring writer with very little to say.

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